A travel card game, nomadic and a little sneaky. Five worlds to stack, three special cards to sabotage the bags across the table.
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Five worlds
Forest, Ocean, Mountain, Desert, Volcano. Each world has its own values, and a bag never mixes them. Hover a card (or tap it) to pull it from the deck.





Lay your cards on your bags. One bag, one world. Between 8 and 12, you can zip it up and bank it.
Thirteen is too much. Watch your neighbours' bags split at the seams as you pile cards on them.
Filou steals, Tornad' whirls, ZIP seals. Three cards that flip a round in a second.
The tension
Slide to load the bag. Zip between 8 and 12 to bank it. At 13 and beyond, the seam gives way.